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  • Thema von Maymay im Forum Eure Charaktere

    The Guthix, Zamorak, and Saradomin staffs increase the maximum hit of the individual spell by 25%. (This would mean that the maximum hit with the Charge spell is a 37-37. Keep in mind that you require level 80 magic to cast Charge.) The early staff special attack could increase the power of the distinctive effects of early spells (besides hitting numerous times). For instance, smoke spells could poison for 2 damage, darkness spells could drain 1.5 times as much, blood spells could sneak 1/3 HP, and ice charms could hold your competitor an extra 5-10 minutes.

    The Lunar staff special has an opportunity of healing up to 5 HP into the caster. This doesn't depend on how large the caster strikes; if the caster splashes they could still be given 5 HP.

    The teacher also master wands hit harder when attacking larger creatures (giants, dragons and orks, oh my!) *. The master wand, naturally, will have a better bonus over the teacher wand. This doesn't use the distinctive bar. Aside from that, the teacher can hit twice per throw (such as the DDS) for 33.3percent of the exceptional pub and the teacher wand can do exactly the exact same for 25 percent of the pub.

    The obsidian team (Toktz-mej-tal) strikes 30% harder when in the Karamja Volcano*. Mystic battle staffs cast three spells at a time when using the particular attack. This only applies when auto-casting modern magic charms. (Takes up 50% of the pub.)
    The details of the game information in rsorder

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